Methods

The purpose of this research is to collect, catalog and summarize published and available papers written within the last few years on the subject of human-level artificial intelligence for computer simulations and wargames.

Work in this area falls into three distinct categories:

  1. Research done in academia that is published in ACM, IEEE or similar journals.
  2. Research done under contract to the military and published in symposium proceedings such as Behavior Representation in Modeling and Simulation (BRIMS), the Defense Modeling and Simulation Office (DMSO) Journal or similar publications.
  3. AI routines created for specific commercial computer games that are presented at industry conferences such as the Game Developers Conference (GDC) or appear as articles in industry specific books such as LaMothe’s Game Programming Gems or Laramee’s, AI Game Programming Wisdom.

A conclusion appears at the end of the next section.



Copyright© 2007 — D. Ezra Sidran — Scarab Industries

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