Artificial Intelligence in Games: A Review. Sweetser (2002)

Type of Research: Academic.

Summary:
This is an extremely detailed (62 pp.) overview AI techniques currently used in commercial games. The topics include:

• Finite State Machines
• Agents
• Scripting
• Fuzzy Logic
• Fuzzy State Machines
• Flocking
• Decision Trees
• Neural Networks
• Genetic Algorithms
• Extensible AI
• Middleware and Research Centres

Each chapter includes an explanation of the technique and examples of current commercial games that use the technique.



Copyright© 2007 — D. Ezra Sidran — Scarab Industries

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