Strategy and Tactics in Military WarGames: The Role and Potential of Artificial Intelligence. Veale (1997?)

Lecture I: Introduction to WarGaming
Lecture II: Movement, Terrain and Visibility
Lecture III: Modeling Combat and Predicting Losses
Lecture IV: Modeling Fatigue and Morale
Lecture V: Ancient Masters -- how much algorithmic content can we find in Sun Tzu's "The Art of War"?

Type of Research: Academic.
This is a series of lectures from a course in Artificial Intelligence and Games taught at Dublin City University, Dublin, Ireland by Tony Veale.

Summary: The author covers basic wargaming and military terms and history including spatial resolution, facing, early board wargames, kriegspiel, imperfect information (fog of war) and Line of Sight (LOS).

Also covered are formulas for observation probabilities, the Lanchaster Attrition Model, Combat Cycles and Combat Efficiency Coefficients. Also included and cited are combat resolution tables from this researcher’s commercial computer wargame, The War College (published by GameTek 1995).

This is a very good overview of the history of wargaming over the last 200 years and is cited in a number of other papers.



Copyright© 2007 — D. Ezra Sidran — Scarab Industries

HTML version by: Ralph the Wizard - Wizard Information Technology Services, LLC