Type of Research: Military (United Kingdom funded)
This paper describes the procedures used for creating a central repository for Knowledge Bases used to program Agents in wargames.
To derive a highly autonomous CGF agent, the knowledge engineer has to resort to interviewing a subject matter expert (SME) or to examining source doctrine to capture the skills needed within the program. The process is iterative and can involve several SME interviews or several reviews of source doctrine to clarify issues. The CGF development cycle could be improved by reusing CGF components from previous applications leading to cost and time savings.
While I would not have assumed there would have been a great deal of expense involved in interviewing SMEs and programming the rules, it is certainly a good idea to create one central set of rules. The architecture for the system now being developed and used in the United Kingdom looks like this: