Other Papers of Interest

A Theory of Universal Artificial Intelligence based on Algorithmic Complexity. Hutter (2000)

Development of a Concept Learning Capability for a Human Performance Model. Glenn; Le Mentec; Ryder; Santarelli; Stokes; Zachary (2003)

Knowledge Scoring Engine (KSE) for Real-Time Knowledge Base Generation. Jodlowski; Carruth; Lowe (2003)

Pattern-based AI Scripting using ScriptEase. McNaughton; Redford; Schaeffer; Szafron (2003)

The Incorporation of Validated Combat Models Into a Discrete Event Simulation (DES) CGF. Courtemanche (2000)

Toward An Object Oriented Design For Reproducible Results in Military Simulations. Youmans (2001)

Situation Awareness and Assessment — An Integrated Approach and Applications. Zhang; Hill, Jr. (2001)

Developing Requirements for Building MOUT Representations in M&S Using the Battles for Grozny as Case Studies. Lannon (2003)

Spatial Plans, Communication, and Teamwork in Synthetic MOUT Agents. Best (2003)

Facilitating Learning in a Real Time Strategy Computer Game. Sweetser; Dennis (2001)

Representations and Solutions for Game-Theoretic Problems. Koller; Pffeffer (1997)

Intelligent Agents for an Interactive Multi-media Game. Nicholson; Dutta (1997)

Utilizing Artificial Intelligence to Achieve Dominant Battlespace Awareness/Knowledge (DBA/DBK). Fillman (1999)

Intelligence Preparation of the Information Battlespace- A Methodical Approach to Cyber Defense Planning. Moore; Williams; McCain (2001)

Generating and Solving Imperfect Information Games. Koller; Pfeffer (1995)

Role of Pattern Recognition in Computer Games. Kaukoranta; Smed; Hakonen (2002)

Efficient, Realistic NPC Control Systems using Behavior-Based Techniques. Khoo; Dunham; Trienens; Sood (2002)

GeoRep: A Flexible Tool for Spatial Representation of Line Drawings. Ferguson; Forbus (2000)

Representing Knowledge and Experience in RPDAgent. Sokolowski (2003)

Joint Warfare System (JWARS) Operational Requirements Document (ORD) An Overview of The Joint Warfare System (JWARS); Maxwell (2000)



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